A strategic plan to engage college gamers through on-ground BGMI tournaments
Presented by:
Brief & Objective
Brief
Conduct UniPin IP in multiple colleges across India. Each event is a single day gaming extravaganza that attracts local gaming audiences.
Objectives
Increase brand awareness
Get local gamers to associate UniPin with BGMI
Drive platform registrations and brand affinity
Market Research: College Gaming Landscape
Understanding the vast potential within India's college ecosystem is crucial for UniPin's marketing strategy. Our research categorizes colleges by tier and estimates the concentration of BGMI gamers, pinpointing key engagement opportunities.
Tier-1 colleges, located in major metropolitan areas, host the largest concentration of BGMI gamers, representing a prime target for high-impact events.
Proposed Plan of Action
IP Name: Level Up With UniPin
Game
BGMI
Duration
8 hours
Location
Canopy / Classroom in college campus
Event Details
1
Player Setup
Audience brings their mobile phones
2
Tournament Format
64 teams (squads of 4) – Classic Traditional Group Format
3
Coordination
Marshals to coordinate lobbies and scores
WhatsApp or Discord group for room codes and updates
4
Tracking & Rewards
Pre-prepared printed bracket charts displayed at the desk
Winner and runner-up get UniPin vouchers / physical prizes
Engagement Activities
Host
Energetic host (college student or freelancer) that will engage with all footfall via PA system
Between Matches
Audience shoutouts, meme quizzes, BGMI trivia via Emcee
Giveaways
Spot giveaways (keychains, vouchers, merch)
Event Mockup (WIP)
Proposed setup for the UniPin BGMI tournament at college venues